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Video games in education Books

The Unofficial Guide to Engineering in Minecraft(r) The Unofficial Guide to...

Sam Keppeler
Buy from $24.70

The Multiplayer Classroom: Designing Coursework as a Game The Multiplayer Classroom:...

Lee Sheldon
Buy from $3.94
eBook from $34.63

Resonant Games: Design Principles for Learning Games That Connect Hearts, Minds, and the Everyday Resonant Games: Design...

Eric Klopfer, Jason Haas
Buy from $8.98

Unofficial STEM Challenges for Minecrafters: Grades 1-2 Unofficial STEM Challenges...

Sky Pony Press, Amanda Brack (Illustrator)
Buy from $1.91

The Multiplayer Classroom: Game Plans The Multiplayer Classroom:...

Lee Sheldon
Buy from $51.62
eBook from $30.23

Simulations in the Political Science Classroom: Games without Frontiers Simulations in the Political...

Mark Harvey (Editor), James Fielder (Editor)
Buy from $46.96
eBook from $27.50

Teachercraft: How Teachers Learn to Use Minecraft in Their Classrooms Teachercraft: How Teachers...

Seann Dikkers, Et Al
Buy from $9.40

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources Games as Transformative...

David Seelow
Buy from $65.71
eBook from $38.48

Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12 Teaching in the Game-Based...

David Seelow (Editor)
Buy from $36.59
eBook from $21.43

Block Breaker: Building Knowledge and Amplifying Student Voice One Block at a Time! Block Breaker: Building...

Brian Aspinall
Buy from $6.05

Peer Pedagogies on Digital Platforms: Learning with Minecraft Let's Play Videos Peer Pedagogies on Digital...

Michael Dezuanni
Buy from $3.51

Digital Games and Language Learning: Theory, Development and Implementation Digital Games and Language...

Kasumi Yamazaki (Editor), Mark Peterson (Editor)
Buy from $39.71
eBook from $23.96

Serious Play: Literacy, Learning and Digital Games Serious Play: Literacy,...

Catherine Beavis (Editor), Michael Dezuanni (Editor)
Buy from $46.92
eBook from $27.48

Playing Video Games Playing Video Games

Rachel Seigel
Buy from $29.93
eBook from $38.95

Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks Videogames, Libraries, and...

Sandra Schamroth Abrams, Hannah R Gerber
Buy from $33.43
eBook from $99.99

Second Life as a Virtual Playground for Language Education: A Practical Guide for Teaching and Research Second Life as a Virtual...

Julian Chen
Buy from $48.60
eBook from $29.13

From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library From Video Games to Real Life...

Mary Glendening
Buy from $17.59
eBook from $27.23

Research Anthology on Developments in Gamification and Game-Based Learning Research Anthology on...

Information R Management Association (Editor)
Buy from $363.85
eBook from $1,205.00

Gamify Literacy: Boost Comprehension, Collaboration and Learning Gamify Literacy: Boost...

Michele Haiken (Editor)
Buy from $17.35
eBook from $20.99

Exploding the Castle: Rethinking How Video Games & Game Mechanics Can Shape the Future of Education Exploding the Castle:...

Michael F. Young (Editor), Stephen T. Slota (Editor)
Buy from $56.00
eBook from $55.46

Positive Youth Development: Digital Game-Based Learning Positive Youth Development:...

Joav Merrick, MD (Editor)
Buy from $206.42

Digital Games and Language Learning: Theory, Development and Implementation Digital Games and Language...

Mark Peterson, Kasumi Yamazaki
Buy from $63.26

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning Handbook of Research on...

Carol-Ann Lane (Editor)
Buy from $317.05
eBook from $525.00

Play/Write: Digital Rhetoric, Writing, Games Play/Write: Digital Rhetoric,...

Douglas Eyman (Editor), Andr?a D Davis (Editor)
Buy from $31.72

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