Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning. This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming ...
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Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning. This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking. This book includes: Tips for implementing gaming techniques to engage and motivate students Fun and engaging design to complement a game-based approach to learning Examples that can easily be modified for different grade levels
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Add this copy of Gamify Literacy: Boost Comprehension, Collaboration and to cart. $10.98, good condition, Sold by Goodwill of Greater Milwaukee rated 4.0 out of 5 stars, ships from Milwaukee, WI, UNITED STATES, published 2017 by International Society for Technology in Education.
Edition:
2017, International Society for Technology in Education
Publisher:
International Society for Technology in Education
Published:
2017
Language:
English
Alibris ID:
18103382290
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The cover has visible markings and wear. The pages are in Good condition but show signs of gentle use! Codes or product keys that accompany this product may not be valid. Fast Shipping in a Standard Poly Mailer!
Add this copy of Gamify Literacy: Boost Comprehension, Collaboration and to cart. $13.35, good condition, Sold by Goodwill of Silicon Valley rated 5.0 out of 5 stars, ships from San Jose, CA, UNITED STATES, published 2017 by International Society for Technology in Education.
Edition:
2017, International Society for Technology in Education
Publisher:
International Society for Technology in Education
Published:
2017
Language:
English
Alibris ID:
18077420936
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Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can included some highlighting and writing page and cover creases as well as other types visible wear.
Add this copy of Gamify Literacy: Boost Comprehension, Collaboration, to cart. $22.13, new condition, Sold by Ingram Customer Returns Center rated 5.0 out of 5 stars, ships from NV, USA, published 2017 by International Society for Technology in Education.
Edition:
2017, International Society for Technology in Education
Add this copy of Gamify Literacy: Boost Comprehension, Collaboration and to cart. $27.60, new condition, Sold by Websew Inc rated 4.0 out of 5 stars, ships from Avenel, NJ, UNITED STATES, published 2017 by International Society for Technology in Education.
Edition:
2017, International Society for Technology in Education
Add this copy of Gamify Literacy: Boost Comprehension, Collaboration and to cart. $34.54, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Newport Coast, CA, UNITED STATES, published 2017 by International Society for Tech.
Edition:
2017, International Society for Technology in Education
Add this copy of Gamify Literacy: Boost Comprehension, Collaboration and to cart. $70.45, new condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Newport Coast, CA, UNITED STATES, published 2017 by International Society for Tech.
Edition:
2017, International Society for Technology in Education