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This guide shows youth librarians how to use the appeal of Minecraft--a game that many young learners are intensely passionate about--to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle ...

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    eBook icon EPUB eBook From Video Games to Real Life

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    • Title: From Video Games to Real Life by Mary L. Gazdik
    • Publisher: Bloomsbury USA
    • Print ISBN: 9781440843785, 1440843783
    • eText ISBN: 9798216088035
    • Edition: 2016 1st edition
    • Format: EPUB eBook
    $27.23
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