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Math for 3D Game Programming & Computer Graphics (2nd Revised edition)

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Math for 3D Game Programming & Computer Graphics - Lengyel, Eric
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This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to ...

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Math for 3D Game Programming & Computer Graphics 2003, Charles River Media

ISBN-13: 9781584502777

2nd Revised edition

Hardcover