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Game Engine Gems 3 - Lengyel, Eric (Editor)
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This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and academia. The book is divided into four broad categories pertaining to game engine development: Graphics and rendering Physics General programming Character control and artificial ...

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Game Engine Gems 3 2016, Productivity Press, Portland

ISBN-13: 9781498755658

Hardcover