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Procedural Generation in Game Design - Short, Tanya (Editor), and Adams, Tarn (Editor)
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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and ...

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Procedural Generation in Game Design 2017, Productivity Press, Portland

ISBN-13: 9781498799195

Paperback

Procedural Generation in Game Design 2017, CRC Press, London

ISBN-13: 9781138743311

Hardcover