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Procedural Storytelling in Game Design - Short, Tanya X (Editor), and Adams, Tarn (Editor)
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Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.

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Procedural Storytelling in Game Design 2019, A K PETERS, Oxford

ISBN-13: 9781138595309

Trade paperback

Procedural Storytelling in Game Design 2019, A K PETERS, Oxford

ISBN-13: 9781138595316

Hardcover