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Quests: Design, Theory, and History in Games and Narratives (2nd edition)

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Quests: Design, Theory, and History in Games and Narratives - Howard, Jeff
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Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying ...

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Quests: Design, Theory, and History in Games and Narratives 2022, A K PETERS, Oxford

ISBN-13: 9780367686048

2nd edition

Trade paperback

Quests: Design, Theory, and History in Games and Narratives 2022, A K PETERS, Oxford

ISBN-13: 9780367686079

2nd edition

Hardcover

Quests: Design, Theory, and History in Games and Narratives 2008, A K PETERS, Oxford

ISBN-13: 9781568813479

Trade paperback