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Quests: Design, Theory, and History in Games and Narratives

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Quests: Design, Theory, and History in Games and Narratives - Howard, Jeff
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This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset. Howard has created a Syllabus, designed for a college-level course, that instructors can use and modify as desired.

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Quests: Design, Theory, and History in Games and Narratives 2022, A K PETERS, Oxford

ISBN-13: 9780367686048

2nd edition

Trade paperback

Quests: Design, Theory, and History in Games and Narratives 2022, A K PETERS, Oxford

ISBN-13: 9780367686079

2nd edition

Hardcover

Quests: Design, Theory, and History in Games and Narratives 2008, A K PETERS, Oxford

ISBN-13: 9781568813479

Trade paperback