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Gamification: Using Game Elements in Serious Contexts - Stieglitz, Stefan (Editor), and Lattemann, Christoph (Editor), and Robra-Bissantz, Susanne (Editor)
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This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on ...

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Gamification: Using Game Elements in Serious Contexts 2018, Springer, Cham

ISBN-13: 9783319833194

Trade paperback

Gamification: Using Game Elements in Serious Contexts 2016, Springer, Cham

ISBN-13: 9783319455556

2017 edition

Hardcover