Graphic novel guidance from two experts in the field. Here is a clear, beginning-to-end guide to creating a graphic novel-from developing a concept to getting it to readers. Heavily illustrated, this book explains the tools used, demonstrates techniques, and offers tricks of the trade. Writers and illustrators alike will find it the best overall introduction to the world of graphic novels. New edition features a larger format with expanded illustrations. Publishers Weekly reports graphic novel sales in the U.S. and Canada ...
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Graphic novel guidance from two experts in the field. Here is a clear, beginning-to-end guide to creating a graphic novel-from developing a concept to getting it to readers. Heavily illustrated, this book explains the tools used, demonstrates techniques, and offers tricks of the trade. Writers and illustrators alike will find it the best overall introduction to the world of graphic novels. New edition features a larger format with expanded illustrations. Publishers Weekly reports graphic novel sales in the U.S. and Canada at $375 million in 2007, quintuple sales from 2001, while in 2008, United Press International reports graphic novel business is booming. Well-known author in the graphic novel community, both Eisner Award nominees
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Add this copy of The Complete Idiot's Guide to Creating a Graphic Novel, to cart. $9.77, very good condition, Sold by Half Price Books Inc rated 4.0 out of 5 stars, ships from Dallas, TX, UNITED STATES, published 2009 by Alpha.
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Add this copy of The Complete Idiot's Guide to Creating a Graphic Novel, to cart. $19.75, like new condition, Sold by Bingo Used Books rated 5.0 out of 5 stars, ships from Vancouver, WA, UNITED STATES, published 2009 by Alpha.
Add this copy of The Complete Idiot's Guide to Creating a Graphic Novel, to cart. $41.20, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Hialeah, FL, UNITED STATES, published 2009 by Alpha.
I have this dream of making my own comic/graphic novel and have been doing a good amount of research (read many books), and this one is one that stands out as just full of knowledge from start to finish: Story creation, character creation, terms of the trade, pencilling, inking, printing, submissions... With this book I feel I stepped out of the shoes of a complete idiot. I highly recommend this book, and feel only a seasoned pro would gain no knowledge.