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3D Game Engine Programming - Zerbst, Stefan, and Duvel, Oliver
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A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience. "3D Game Engine Programming" shows game programmers how to develop such an engine.

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3D Game Engine Programming 2004, Course Technology, Boston, MA

ISBN-13: 9781592003518

Unknown binding