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ISBN: 9781350194113
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Ancient Greece and Rome in Videogames: Representation, Play, Transmedia
by Clare, Ross, and Carlà-Uhink, Filippo (Editor), and Lindner, Martin (Editor)
2023, Bloomsbury Academic
ISBN-13:
9781350194113
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ISBN:
1350194115
ISBN-13:
9781350194113
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Bloomsbury Academic
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2023
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Ancient Greece and Rome in Videogames: Representation, Play, Transmedia
by Clare, Ross, and Carlà-Uhink, Filippo (Editor), and Lindner, Martin (Editor)
2023, Bloomsbury Academic
ISBN-13:
9781350194113
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ISBN:
1350194115
ISBN-13:
9781350194113
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Bloomsbury Academic
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2023
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English
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Ancient Greece and Rome in Videogames: Representation, Play, Transmedia
by Clare, Ross, and Carlà-Uhink, Filippo (Editor), and Lindner, Martin (Editor)
2023, Bloomsbury Academic
ISBN-13:
9781350194113
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ISBN:
1350194115
ISBN-13:
9781350194113
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Ancient Greece and Rome in Videogames: Representation, Play, Transmedia (Imagines? Classical Receptions in the Visual and Performing Arts)
by Clare, Ross
2023, Bloomsbury Academic
ISBN-13:
9781350194113
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ISBN:
1350194115
ISBN-13:
9781350194113
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Bloomsbury Academic
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2023
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English
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Ancient Greece and Rome in Videogames: Representation, Play, Transmedia (Imagines? Classical Receptions in the Visual and Performing Arts)
by Clare, Ross
2023, Bloomsbury Academic
ISBN-13:
9781350194113
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2023, Bloomsbury Academic
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ISBN:
1350194115
ISBN-13:
9781350194113
Publisher:
Bloomsbury Academic
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2023
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English
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