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Synthetic Worlds: The Business and Culture of Online Games - Castronova, Edward
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From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours - and dollars - partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates ...

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Synthetic Worlds: The Business and Culture of Online Games 2006, University of Chicago Press, Chicago, IL

ISBN-13: 9780226096278

Trade paperback

Synthetic Worlds: The Business and Culture of Online Games 2005, University of Chicago Press, Chicago, IL

ISBN-13: 9780226096261

Hardcover