Ken Cope
Ken Cope is a classically-trained 2D and 3D animator whose work has appeared in television, feature films, theme park attractions, and games. Apprenticing at Don Bluth Studios (on "NIMH") and Filmation (He-Man and She-Ra), Ken applied CG techniques to traditional production, flying 3D vehicles for "Bravestarr." Ken worked for CG pioneers Brad DeGraf and Michael Wahrman, building 3D environments for ride films, and developing facial animation techniques, showcased as the face of "Cain" in the...See more
Ken Cope is a classically-trained 2D and 3D animator whose work has appeared in television, feature films, theme park attractions, and games. Apprenticing at Don Bluth Studios (on "NIMH") and Filmation (He-Man and She-Ra), Ken applied CG techniques to traditional production, flying 3D vehicles for "Bravestarr." Ken worked for CG pioneers Brad DeGraf and Michael Wahrman, building 3D environments for ride films, and developing facial animation techniques, showcased as the face of "Cain" in the film "Robocop II." After working at Walt Disney Feature Animation for Andreas Deja, on "Mickey's Prince and the Pauper" and "Beauty and the Beast," Ken moved to Imagineering Labs to create 3D versions of characters from "Aladdin" for their Virtual Reality Magic Carpet Ride. Ken has trained teams animating for everything from the N64 to the XBox. Ken has taught the principles of animation and digital tools for artists in Bay Area schools since 1999. See less
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