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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and ...

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    eBook icon EPUB eBook Procedural Generation in Game Design

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    • Title: Procedural Generation in Game Design by Tanya Short
    • Publisher: Taylor & Francis
    • Print ISBN: 9781498799195, 1498799191
    • eText ISBN: 9781351642910
    • Edition: 2017 1st edition
    • Format: EPUB eBook
    $38.48
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