Filled with unique and challenging exercises to solve, this book illustrates how to infuse compelling and realistic action into game programming--even if one doesn't have a college-level physics background. This book covers the basic physics and mathematical models and then shows clearly how to implement them to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.
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Filled with unique and challenging exercises to solve, this book illustrates how to infuse compelling and realistic action into game programming--even if one doesn't have a college-level physics background. This book covers the basic physics and mathematical models and then shows clearly how to implement them to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.
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Add this copy of Physics for Game Programmers to cart. $5.23, very good condition, Sold by ThriftBooks-Reno rated 5.0 out of 5 stars, ships from Reno, NV, UNITED STATES, published 2005 by Apress.
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Very Good. Very Good condition. A copy that may have a few cosmetic defects. May also contain light spine creasing or a few markings such as an owner's name, short gifter's inscription or light stamp.
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Very Good. Size: 11x8x1; In Very God Condition. 444 Pages With The Index. Paperback. based on your address. -We can ship from USA and Canada. Specializing in academic, collectible and historically significant, providing the utmost quality and customer service satisfaction. For any questions feel free to email us.
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