Filled with unique and challenging exercises to solve, this book illustrates how to infuse compelling and realistic action into game programming--even if one doesn't have a college-level physics background. This book covers the basic physics and mathematical models and then shows clearly how to implement them to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.
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Filled with unique and challenging exercises to solve, this book illustrates how to infuse compelling and realistic action into game programming--even if one doesn't have a college-level physics background. This book covers the basic physics and mathematical models and then shows clearly how to implement them to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.
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Add this copy of Physics for Game Programmers to cart. $4.39, good condition, Sold by Goodwill Books rated 5.0 out of 5 stars, ships from Hillsboro, OR, UNITED STATES, published 2005 by Apress.
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Very Good. Size: 11x8x1; In Very God Condition. 444 Pages With The Index. Paperback. based on your address. -We can ship from USA and Canada. Specializing in academic, collectible and historically significant, providing the utmost quality and customer service satisfaction. For any questions feel free to email us.
Add this copy of Physics for Game Programmers to cart. $36.94, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Newport Coast, CA, UNITED STATES, published 2005 by Apress.
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Add this copy of Physics for Game Programmers to cart. $44.17, new condition, Sold by discount_scientific_books rated 5.0 out of 5 stars, ships from Sterling Heights, MI, UNITED STATES, published 2005 by Apress.