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Physics for Game Programmers

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Physics for Game Programmers - Palmer, Grant
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Filled with unique and challenging exercises to solve, this book illustrates how to infuse compelling and realistic action into game programming--even if one doesn't have a college-level physics background. This book covers the basic physics and mathematical models and then shows clearly how to implement them to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.

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Physics for Game Programmers 2005, Apress, Berkeley, CA

ISBN-13: 9781590594728

Trade paperback