As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already ...
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As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gee's (2004) productive and influential concept of the affinity space - the physical or virtual locations (or some combination of the two) where people come together around a shared interest or ???affinity.??? By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems.
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Add this copy of Learning in Video Game Affinity Spaces to cart. $45.49, new condition, Sold by Ria Christie Books rated 5.0 out of 5 stars, ships from Uxbridge, MIDDLESEX, UNITED KINGDOM, published 2012 by Peter Lang Inc., International Academic Publishers.
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2012, Peter Lang Inc., International Academic Publishers
Add this copy of Learning in Video Game Affinity Spaces to cart. $52.98, new condition, Sold by Ingram Customer Returns Center rated 5.0 out of 5 stars, ships from NV, USA, published 2012 by Peter Lang Inc., International Academic Publishers.
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2012, Peter Lang Inc., International Academic Publishers
Publisher:
Peter Lang Inc., International Academic Publishers
Published:
2012
Language:
English
Alibris ID:
16401374152
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New. Trade paperback (US). Glued binding. 254 p. Contains: Illustrations, black & white, Tables, black & white, Figures. New Literacies and Digital Epistemologies, 51.
Add this copy of Learning in Video Game Affinity Spaces to cart. $53.94, new condition, Sold by Ria Christie Books rated 5.0 out of 5 stars, ships from Uxbridge, MIDDLESEX, UNITED KINGDOM, published 2012 by Peter Lang Inc., International Academic Publishers.
Edition:
2012, Peter Lang Inc., International Academic Publishers
Publisher:
Peter Lang Inc., International Academic Publishers
Published:
2012
Language:
English
Alibris ID:
17382682007
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New. Trade paperback (US). Glued binding. 254 p. Contains: Illustrations, black & white, Tables, black & white, Figures. New Literacies and Digital Epistemologies, 51.
Add this copy of Learning in Video Game Affinity Spaces to cart. $60.17, new condition, Sold by Booksplease rated 4.0 out of 5 stars, ships from Southport, MERSEYSIDE, UNITED KINGDOM, published 2012 by Peter Lang Inc., International Academic Publishers.
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2012, Peter Lang Inc., International Academic Publishers
Publisher:
Peter Lang Inc., International Academic Publishers
Published:
2012
Language:
English
Alibris ID:
17826570790
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New. Trade paperback (US). Glued binding. 254 p. Contains: Illustrations, black & white, Tables, black & white, Figures. New Literacies and Digital Epistemologies, 51.
Add this copy of Learning in Video Game Affinity Spaces (New Literacies to cart. $86.71, new condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Newport Coast, CA, UNITED STATES, published 2012 by Peter Lang Inc., International.
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2012, Peter Lang Inc., International Academic Publishers