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Innovators' Marketplace: Using Games to Activate and Train Innovators

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Innovators' Marketplace: Using Games to Activate and Train Innovators - Ohsawa, Yukio, and Nishihara, Yoko
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This book presents a powerful method for innovation that reinforces combinatorial and analogical thoughts, with interdisciplinary communications among stakeholders in the market. In this method called Innovators' Marketplace, two games - Innovators' Market Game and Analogy Game - accelerate the spiral of innovation with visualizing data on the connectivity of pieces of existing knowledge. Some players invent ideas by connecting and combining pre-existing knowledge, while others evaluate the ideas to decide whether or not to ...

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Innovators' Marketplace: Using Games to Activate and Train Innovators 2014, Springer, Berlin, Heidelberg

ISBN-13: 9783642444562

2012 edition

Trade paperback

Innovators' Marketplace: Using Games to Activate and Train Innovators 2012, Springer-Verlag Berlin and Heidelberg GmbH & Co. K, Berlin

ISBN-13: 9783642254796

Hardcover