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Gpgpu Programming for Games and Science

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GPGPU Programming for Games and Science - Eberly, David H.
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An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It discusses many ...

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GPGPU Programming for Games and Science 2020, CRC Press, London

ISBN-13: 9780367659097

Paperback

Gpgpu Programming for Games and Science 2014, A K PETERS, Oxford

ISBN-13: 9781466595354

Hardcover