This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers ...
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com. FEATURES: - Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 - Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores - Contains detailed explanations of popular real-time game effects - Includes a DVD with source code and all the images (including 4-color) from the book - Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation - Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling - Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
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Add this copy of Introduction to 3D Game Programming with DirectX 12 to cart. $44.57, new condition, Sold by GreatBookPrices rated 4.0 out of 5 stars, ships from Columbia, MD, UNITED STATES, published 2016 by Mercury Learning and Information.
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New. Trade paperback (US). Glued binding. 900 p. Contains: Illustrations. In Stock. 100% Money Back Guarantee. Brand New, Perfect Condition, allow 4-14 business days for standard shipping. To Alaska, Hawaii, U.S. protectorate, P.O. box, and APO/FPO addresses allow 4-28 business days for Standard shipping. No expedited shipping. All orders placed with expedited shipping will be cancelled. Over 3, 000, 000 happy customers.
Add this copy of Introduction to 3D Game Programming with DirectX 12 to cart. $44.58, new condition, Sold by booksXpress, ships from Bayonne, NJ, UNITED STATES, published 2016 by Mercury Learning and Information.