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New Release Paperback Computers Computer Graphics Game Programming Design Books

Don't Force It, Solve It!: How To Design Meaningful and Efficient Design Processes Don't Force It, Solve It!:...

George Kalmpourtzis
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The 100 Greatest Amiga Games The 100 Greatest Amiga Games

Tom Crossland
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Mastering Sketch: A Beginner's Guide Mastering Sketch: A Beginner...

Sufyan Bin Uzayr (Editor)
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Restricted Congruences in Computing Restricted Congruences in...

Khodakhast Bibak
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The Complete Sinclair ZX81 Basic Course The Complete Sinclair ZX81...

Retro Reproductions
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Coding for Kids 5 Books in 1: Javascript, Python and C++ Guide for Kids and Beginners (Coding for Absolute Beginners) Coding for Kids 5 Books in 1:...

Bob Mather
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Gamedesign für Dummies Junior Gamedesign für Dummies Junior

Johanna Janiszewski, Lisa Ihde
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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms Building Blocks of Tabletop...

Geoffrey Engelstein, Isaac Shalev
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The Complete Guide to Blender Graphics: Computer Modeling & Animation The Complete Guide to Blender...

John M Blain
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Coding with Scratch - Create Fantastic Driving Games: The QuestKids do Coding Coding with Scratch - Create...

Max Wainewright
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Real Time Visual Effects for the Technical Artist Real Time Visual Effects for...

Chris Roda
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Enter the Dragon: A Collection of Programs for the Dragon 32 Enter the Dragon: A...

Colin Carter
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Dragon Machine Language For The Absolute Beginner Dragon Machine Language For...

John Vander Reyden
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Amstrad Games Book: Cpc464 & Cpc664 Amstrad Games Book: Cpc464 &...

Kevin Bergin, Andrew Lacey
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Getting the Most Out of Node.Js Frameworks: The Essential Tools and Libraries Getting the Most Out of Node...

Sufyan Bin Uzayr
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Building Blocks for BBC Games Building Blocks for BBC Games

Bruce Bayley
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Mastering Machine Code on Your Commodore 64 Mastering Machine Code on...

Mark Greenshields
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Commodore 64 Games Book 2 Commodore 64 Games Book 2

Gregg Barnett
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Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames Game Usability: Advice from...

Katherine Isbister (Editor), Celia Hodent (Editor)
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Machine Language Programming Made Simple for your Sinclair & Timex TS1000 Machine Language Programming...

Beam Software
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ORIC-1 Basic Programming Manual ORIC-1 Basic Programming...

John Scriven
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C64 Machine Language for the Absolute Beginner C64 Machine Language for the...

Danny Davis
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Meteoric programming for the Oric-1 Meteoric programming for the...

John Vander Reyden
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3D Rotations: Parameter Computation and Lie Algebra based Optimization 3D Rotations: Parameter...

Kenichi Kanatani
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eBook from $32.98

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