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Videogames, Identity and Digital Subjectivity

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Videogames, Identity and Digital Subjectivity - Gallagher, Rob
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This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality ...

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Videogames, Identity and Digital Subjectivity 2019, Routledge, Oxford

ISBN-13: 9780367885359

Trade paperback

Videogames, Identity and Digital Subjectivity 2017, Routledge, London

ISBN-13: 9781138228986

Hardcover