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This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality ...

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    eBook icon EPUB eBook Videogames, Identity and Digital Subjectivity

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    • Title: Videogames, Identity and Digital Subjectivity by Rob Gallagher
    • Publisher: Taylor & Francis
    • Print ISBN: 9781138228986, 1138228982
    • eText ISBN: 9781315390925
    • Edition: 2017 1st edition
    • Format: EPUB eBook
    $29.13
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