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Using Computers Games Across the Curriculum

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Using Computers Games across the Curriculum - Anderson, Karen
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Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to ...

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Using Computers Games across the Curriculum 2012, Continuum Publishing Corporation, New York

ISBN-13: 9781441108296

Paperback