The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot ...
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The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format. As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions.; An accompanying Web site contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations. No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, "Texturing & Modeling" remains the chosen resource for professionals and advanced students in computer graphics and animation. New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave. It includes new material on Perlin Noise by Ken Perlin. It is printed in full color throughout. Companion Web site contains revised sample code and dozens of images.
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Add this copy of Texturing and Modeling, Second Edition: a Procedural to cart. $7.99, good condition, Sold by Bulk Book Warehouse rated 5.0 out of 5 stars, ships from Rotterdam, NY, UNITED STATES, published 1998 by Morgan Kaufmann Publishers.
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Good. Shows minimal wear such as frayed or folded edges, minor rips and tears, and/or slightly worn binding. May have stickers and/or contain inscription on title page. No observed missing pages. Contains associated accessories such as CDs, maps and/or toys.
Add this copy of Texturing and Modeling, Second Edition: a Procedural to cart. $20.00, very good condition, Sold by Robert Harper Books rated 5.0 out of 5 stars, ships from Hyattsville, MD, UNITED STATES, published 1998 by Morgan Kaufmann.
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Very GOOD in NONE jacket. Size: 9x7x1; CD is missing. Unmarked hardcover with no jacket. Plastic sealed paper boards. The top and bottom of spine have been bumped. Worn corners and abrasion on top edge.
Add this copy of Texturing and Modeling, Second Edition: a Procedural to cart. $58.88, new condition, Sold by GridFreed rated 4.0 out of 5 stars, ships from North Las Vegas, NV, UNITED STATES, published 1998 by Morgan Kaufmann.