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Serious Games and Edutainment Applications: Volume II

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Serious Games and Edutainment Applications: Volume II - Ma, Minhua (Editor), and Oikonomou, Andreas (Editor)
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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world ...

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Serious Games and Edutainment Applications: Volume II 2017, Springer, Cham

ISBN-13: 9783319516431

2017 edition

Hardcover