Hollywood film franchises are routinely translated into games, while some game titles, like the "Tomb Raider" series, move onto the big screen. But what happens in the interface between cinema and videogames? Is there a merging of languages as games influence movies and movies influence games? "ScreenPlay" explores the extent to which the tools of film analysis can be applied to games, in particular, how the pleasures (and frustrations) of computer games can be compared with those of cinema.
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Hollywood film franchises are routinely translated into games, while some game titles, like the "Tomb Raider" series, move onto the big screen. But what happens in the interface between cinema and videogames? Is there a merging of languages as games influence movies and movies influence games? "ScreenPlay" explores the extent to which the tools of film analysis can be applied to games, in particular, how the pleasures (and frustrations) of computer games can be compared with those of cinema.
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Add this copy of Screenplay to cart. $336.11, new condition, Sold by GridFreed rated 5.0 out of 5 stars, ships from North Las Vegas, NV, UNITED STATES, published 2002 by Wallflower Press.