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Real-Time Shading - Olano, Marc, and Hart, John, and Heidrich, Wolfgang
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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to ...

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Real-Time Shading 2020, CRC Press, London

ISBN-13: 9780367447021

Paperback

Real-Time Shading 2002, A K PETERS, Oxford

ISBN-13: 9781568811802

Hardcover