This book teaches programmers and artists how to incorporate tried-and-true filmmaking techniques into their games. Topics covered include the essential areas of camera movement, programming techniques using C++, filters, lighting, sound effects, interactive music, movement, and dialog, and voice recognition technology.
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This book teaches programmers and artists how to incorporate tried-and-true filmmaking techniques into their games. Topics covered include the essential areas of camera movement, programming techniques using C++, filters, lighting, sound effects, interactive music, movement, and dialog, and voice recognition technology.
Read Less
Add this copy of Real-Time Cinematography for Games (Game Development to cart. $44.78, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Newport Coast, CA, UNITED STATES, published 2005 by Charles River Media.
Add this copy of Real-Time Cinematography for Games to cart. $49.93, good condition, Sold by Anybook rated 5.0 out of 5 stars, ships from Lincoln, UNITED KINGDOM, published 2005 by Charles River Media.
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Seller's Description:
This is an ex-library book and may have the usual library/used-book markings inside. This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item, 850grams, ISBN: 9781584503088.