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Real Games: What's Legitimate and What's Not in Contemporary Videogames

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Real Games: What's Legitimate and What's Not in Contemporary Videogames - Consalvo, Mia, and Paul, Christopher A
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"Real Games is an exploration of how the discourses surrounding videogames shapes what games get made and played as well as who is invited to play them. By making appeals to 'real games,' players and developers center certain kinds of experiences and marginalize others. The authors argue that this process emerges dynamically out of discussions about videogames and has changed over time to center on a handful of key elements, namely a game's developer, it's payment model, and elements of the game itself including its length ...

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Real Games: What's Legitimate and What's Not in Contemporary Videogames 2019, MIT Press, Cambridge

ISBN-13: 9780262042604

Hardcover