This book shows how to use Python's built-in graphics primitives - points, lines, and arrows - to create complex graphics for the visualization of two- and three-dimensional objects, data sets, and technical illustrations. This updated edition provides more detailed explanations where required, especially regarding Python code, and explores applications to topics of contemporary importance. You'll learn how to create any 2D or 3D object or illustration, as well as how to display images, use color, translate, rotate, shade, ...
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This book shows how to use Python's built-in graphics primitives - points, lines, and arrows - to create complex graphics for the visualization of two- and three-dimensional objects, data sets, and technical illustrations. This updated edition provides more detailed explanations where required, especially regarding Python code, and explores applications to topics of contemporary importance. You'll learn how to create any 2D or 3D object or illustration, as well as how to display images, use color, translate, rotate, shade, add shadows that are cast on other objects, remove hidden lines, plot 2D and 3D data, fit lines and curves to data sets, display points of intersection between 2D and 3D objects, and create digital art. Demonstrations are included which illustrate graphics programming techniques by example, the best way to learn a language.
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Add this copy of Python Graphics: a Reference for Creating 2d and 3d to cart. $5.49, very good condition, Sold by St. Vinnie's Books rated 5.0 out of 5 stars, ships from Eugene, OR, UNITED STATES, published 2018 by Apress.