Skip to main content alibris logo

Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.

loading
    • eBook Details
    eBook icon EPUB eBook Procedural Storytelling in Game Design

    This is a digital edition of this title.

    Rent eBook (2 Options)

    Buy eBook

    • Title: Procedural Storytelling in Game Design by Tanya X. Short
    • Publisher: Taylor & Francis
    • Print ISBN: 9781138595316, 1138595314
    • eText ISBN: 9780429948589
    • Edition: 2019 1st edition
    • Format: EPUB eBook
    $35.73
    digital devices
    • This is a digital eBook
      Nothing will be shipped to you
    • Works with web browsers and the VitalSource app on all Windows, Mac, Chromebook, Kindle Fire, iOS, and Android devices
    • Most eBooks are returnable within 14 days of purchase
    • Questions? See our eBook FAQ