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Playing with Religion in Digital Games - Campbell, Heidi A (Editor), and Grieve, Gregory P (Editor), and Steffen, Oliver (Contributions by)
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For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

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Playing with Religion in Digital Games 2014, Indiana University Press, Bloomington, IN

ISBN-13: 9780253012531

Trade paperback

Playing with Religion in Digital Games 2014, Indiana University Press, Bloomington, IN

ISBN-13: 9780253012449

Hardcover