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Pervasive Games: Theory and Design - Montola, Markus, and Stenros, Jaakko, and Waern, Annika
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Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where ...

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Pervasive Games: Theory and Design 2017, CRC Press, London

ISBN-13: 9781138427792

Hardcover

Pervasive Games: Theory and Design 2009, CRC Press, Oxford

ISBN-13: 9780123748539

Trade paperback