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OpenGL Es 3.0 Programming Guide - Ginsburg, Dan, and Purnomo, Budirijanto, and Shreiner, Dave
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OpenGL ES 3.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. In the OpenGL ES 3.0 Programming Guide , leading authorities on the OpenGL ES interface provide start-to-finish guidance on the new 3.0 release and how to maximize its use in a wide range of high-performance applications. Developers creating 3D handheld games, user interfaces, or applications using OpenGL ES 3.0 will want to read this guide that focuses on the OpenGL ...

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OpenGL Es 3.0 Programming Guide 2014, Addison-Wesley Professional, Boston

ISBN-13: 9780321933881

2nd Revised edition

Trade paperback