Skip to main content alibris logo
New Studies on Video Games and Health - Thomas, Anthony S. (Editor)
Filter Results
Shipping
Item Condition
Seller Rating
Other Options
Change Currency

The first chapter analyzes investigations on the use of virtual reality in the context of learning and rehabilitation. The second chapter compares video game players and non-video game players across a range of measures of competitiveness to understand the differences and similarities between these groups' context general competitive profiles. The objective of the closing chapter is to identify and analyze how the techno scientific processes of corporeal virtualization, linked to video games, have interfered in the ...

loading
New Studies on Video Games and Health 2019, Nova Science Publishers Inc

ISBN-13: 9781536155679

Paperback