An intruder renders security cameras inoperable with a single thought. A government official wakes up in a theater with no recollection of how she got there. A lonely child plays hide-and-seek with the man he will one day become. Mindwalking is more than it used to be. Now it offers a whole new range of possibilities: Mystics delve deeper into tomorrow, masters of time and space greet their future selves, and biowarriors create the finest blades with only their minds. Inside this 96-page book you'll find: --Revised rules ...
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An intruder renders security cameras inoperable with a single thought. A government official wakes up in a theater with no recollection of how she got there. A lonely child plays hide-and-seek with the man he will one day become. Mindwalking is more than it used to be. Now it offers a whole new range of possibilities: Mystics delve deeper into tomorrow, masters of time and space greet their future selves, and biowarriors create the finest blades with only their minds. Inside this 96-page book you'll find: --Revised rules for creating Mindwalkers and talents. --New psionic skills, perks, and flaws. --Three complete systems for mind-to-mind combat. --Detailed guidelines for creating psionics-based ALTERNITY campaigns, or exploring psionics in your existing campaign. --More than twenty-five new careers for Mindwalkers and talents. --New psionic equipment, artifacts, and phenomena. --Psionic opponents and creatures to challenge players. --Guidelines for adapting and expanding these rules to fit any science fiction genre.
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Add this copy of Mindwalking: Guide to Psionics to cart. $49.82, good condition, Sold by ThriftBooks-Reno rated 5.0 out of 5 stars, ships from Reno, NV, UNITED STATES, published 1999 by T S R.