Virtually Real A wave of new technology has rekindled the dream of virtual reality. But what can you really do with it? We take a look at how Makers are embracing VR to build digital worlds and real-life interfaces with them, and show you how too. Meet the engineers at NASA that are making rovers and rockets in mixed-reality. Discover some of the gear you'll need to get started with VR. Visit the Makers at Valve who brought the HTC Vive headset to life and see how it went from prototype to product. Then, build a tactile ...
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Virtually Real A wave of new technology has rekindled the dream of virtual reality. But what can you really do with it? We take a look at how Makers are embracing VR to build digital worlds and real-life interfaces with them, and show you how too. Meet the engineers at NASA that are making rovers and rockets in mixed-reality. Discover some of the gear you'll need to get started with VR. Visit the Makers at Valve who brought the HTC Vive headset to life and see how it went from prototype to product. Then, build a tactile rig for your VR pinball arcade, create holograms with your cellphone, and learn how to take 360 degree photos and videos to view in VR. Plus, more than 20 projects including: Build a Raspberry Pi-powered Photo Booth that sends photos to your friends and to the cloud. Make a DIY monster detector for kids to scout out scary closets and attics. Learn the basics for creating propane-powered fire art with an excerpt from our new book, Make: Fire. And much more.
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Add this copy of Make: Volume 52: Virtual Creation - Design and Build in to cart. $9.75, new condition, Sold by GreatBookPrices rated 4.0 out of 5 stars, ships from Columbia, MD, UNITED STATES, published 2016 by Make Community, LLC.
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New. Trade paperback (US). Glued binding. 75 p. Contains: Illustrations. Intended for a juvenile audience. In Stock. 100% Money Back Guarantee. Brand New, Perfect Condition, allow 4-14 business days for standard shipping. To Alaska, Hawaii, U.S. protectorate, P.O. box, and APO/FPO addresses allow 4-28 business days for Standard shipping. No expedited shipping. All orders placed with expedited shipping will be cancelled. Over 3, 000, 000 happy customers.
Add this copy of Make: Volume 52 to cart. $11.20, new condition, Sold by Paperbackshop rated 4.0 out of 5 stars, ships from Bensenville, IL, UNITED STATES, published 2016 by O'Reilly Media.
Add this copy of Make: Volume 52 to cart. $23.10, new condition, Sold by Kennys.ie rated 4.0 out of 5 stars, ships from Galway, IRELAND, published 2016 by Make Community, LLC.
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New. A wave of new technology has rekindled the dream of virtual reality. But what can you really do with it? We take a look at how Makers are embracing VR to build digital worlds and real-life interfaces with them, and show you how too. Num Pages: 75 pages, illustrations. BIC Classification: TB. Category: (G) General (US: Trade). Dimension: 214 x 278 x 7. Weight in Grams: 242. 2016. 1st Edition. Paperback.....We ship daily from our Bookshop.
Add this copy of Make: Volume 52: Virtual Creation - Design and Build in to cart. $30.56, like new condition, Sold by GreatBookPrices rated 4.0 out of 5 stars, ships from Columbia, MD, UNITED STATES, published 2016 by Make Community, LLC.
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Seller's Description:
Fine. Trade paperback (US). Glued binding. 75 p. Contains: Illustrations. Intended for a juvenile audience. In Stock. 100% Money Back Guarantee. Brand New, Perfect Condition, allow 4-14 business days for standard shipping. To Alaska, Hawaii, U.S. protectorate, P.O. box, and APO/FPO addresses allow 4-28 business days for Standard shipping. No expedited shipping. All orders placed with expedited shipping will be cancelled. Over 3, 000, 000 happy customers.