Once, not so long ago, scientists played with genes like toys, and created computers that thought and dreamed. Then came the Final Wars, and the rise of the Gamma World. Now, new species of plants and animals fill the places humanity once ruled, and things that were once tools prey on the descendants of their makers. This first supplement for the popular Gamma World campaign setting covers things both animal and mechanical that room the post-apocalyptic future. You'll find descriptions of mutated creatures and of electronic ...
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Once, not so long ago, scientists played with genes like toys, and created computers that thought and dreamed. Then came the Final Wars, and the rise of the Gamma World. Now, new species of plants and animals fill the places humanity once ruled, and things that were once tools prey on the descendants of their makers. This first supplement for the popular Gamma World campaign setting covers things both animal and mechanical that room the post-apocalyptic future. You'll find descriptions of mutated creatures and of electronic "species," with rules for use as both monsters and as player characters.
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Add this copy of Gamma World: Mutants and Machines (Gamma World D20 3.5 to cart. $44.99, very good condition, Sold by Mojo Books & Records rated 5.0 out of 5 stars, ships from Sarasota, FL, UNITED STATES, published 2003 by Arthaus.
Add this copy of Machines and Mutants to cart. $69.99, very good condition, Sold by Bear Notch Books rated 5.0 out of 5 stars, ships from Bartlett, NH, UNITED STATES, published 2003 by Arthaus.
Add this copy of Gamma World: Mutants and Machines (Gamma World D20 3.5 to cart. $95.73, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Hialeah, FL, UNITED STATES, published 2003 by Arthaus.
Add this copy of Gamma World: Mutants and Machines (Gamma World D20 3.5 to cart. $159.25, new condition, Sold by GridFreed rated 5.0 out of 5 stars, ships from North Las Vegas, NV, UNITED STATES, published 2003 by Arthaus.