Game development is an industry on its own. Did you know that? Most people think that the gaming industry is still in its infancy. Actually, the gaming industry is one of the fastest growing industries in the world thanks to our sedentary and lonely lifestyles; we would rather play video games than spend time outdoors or even talk to strangers on our morning and evening commute! Did you know that 58% of Americans play video games? Did you also know that the gaming industry in the world has more than doubled to close to $100 ...
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Game development is an industry on its own. Did you know that? Most people think that the gaming industry is still in its infancy. Actually, the gaming industry is one of the fastest growing industries in the world thanks to our sedentary and lonely lifestyles; we would rather play video games than spend time outdoors or even talk to strangers on our morning and evening commute! Did you know that 58% of Americans play video games? Did you also know that the gaming industry in the world has more than doubled to close to $100 billion in the last 3 years? The truth is that Americans spent close to $30 billion on video games in 2014 alone. Actually, America stands in the shadows compared to Asia. You can only guess the stats for this region (hint: it is more than double of the US figures). All this is well and good. So, what does this mean for the budding video game maker programmer? It means an audience is waiting to try out your games, it means that you can make money from selling video games and it means that you can develop a large fan base in the process. So, how can you make your own game when you have never made one? This book will teach you everything to get started in making video games. You will learn: How to conceptualize your video game (laying the foundations)In this step, we shall learn that full steam ahead is not necessarily the best approach to creating good video games. Creating a good video game will demand some conceptualization time. I have to point out that you may already have a visual concept you want to turn into a game and may see this point as an unnecessary one. However, it is a point I would not recommend skipping; it may be the master key in your video game creation success. Choosing a video game creation software/engineAfter we are through with the conceptualization, we shall then move to learning all about video gaming software. Which one is best suited for your game creation? I have included this chapter because in a world of many choices, it is easy to get confused. I should point out that you do not have to restrict yourself to the recommendations in this chapter. Remember that video game creation is all about being intuitive and experimentation. Building your characters and environment (the actual creation)This may as well be the crux of our book. Here, we shall look at how to do the actual creation. We shall also look at what you need to have in mind and, what it takes to create an awesome video game that gamers around the world will like. After we are done with this, we shall swiftly move to: Tinkering with the game (debugging and other important things)In this corner of our learning process, we shall look at the importance of debugging your video game before publishing. We shall look at some of the more fundamental things you need to do to make the game stand out amongst many. How to publish and market your indie video gameHere, I will show you all the steps involved in self-publishing your indie game. I will also touch on how to market your video game to increase your user base and dollars in the bank.
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Add this copy of How to Make Your Own Video Game: Quick Start Guide to cart. $3.98, like new condition, Sold by ThriftBooks-Dallas rated 5.0 out of 5 stars, ships from Dallas, TX, UNITED STATES, published 2016 by Createspace Independent Publishing Platform.
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Add this copy of How to Make Your Own Video Game: Quick Start Guide ( to cart. $52.63, new condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Hialeah, FL, UNITED STATES, published 2016 by CreateSpace Independent Publis.