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Game Modeling Using Low Polygon Techniques

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Game Modeling Using Low Polygon Techniques - Walker, Chad, and Walker, Eric
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The multi-billion dollar computer game industry is growing at an incredible rate, and the competition to produce real-time games with faster, more realistic effects is fierce. Mastering real-time issues is a challenge for even the most seasoned developers, but one essential tool for overcoming real-time problems is to use low polygon models. The Art of Low Polygon Count Modeling teaches modelers how to create game-ready 3D models using any 3D application. Through step-by-step instructions, modelers learn the necessary ...

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Game Modeling Using Low Polygon Techniques 2001, Charles River Media, Hingham

ISBN-13: 9781584500551

New edition

Unknown binding