The multi-billion dollar computer game industry is growing at an incredible rate, and the competition to produce real-time games with faster, more realistic effects is fierce. Mastering real-time issues is a challenge for even the most seasoned developers, but one essential tool for overcoming real-time problems is to use low polygon models. The Art of Low Polygon Count Modeling teaches modelers how to create game-ready 3D models using any 3D application. Through step-by-step instructions, modelers learn the necessary ...
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The multi-billion dollar computer game industry is growing at an incredible rate, and the competition to produce real-time games with faster, more realistic effects is fierce. Mastering real-time issues is a challenge for even the most seasoned developers, but one essential tool for overcoming real-time problems is to use low polygon models. The Art of Low Polygon Count Modeling teaches modelers how to create game-ready 3D models using any 3D application. Through step-by-step instructions, modelers learn the necessary skills, organizational techniques, and most effective ways to use 3D applications to create low poly models. Tutorials and "how-to" guidelines, teach users modeling techniques from the initial sketch phase to final development.
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Add this copy of Game Modeling Using Low Polygon Techniques (Charles to cart. $7.99, very good condition, Sold by Half Price Books Inc rated 4.0 out of 5 stars, ships from Dallas, TX, UNITED STATES, published 2001 by Charles River Media.
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Add this copy of Game Modeling Using Low Polygon Techniques (Charles to cart. $125.44, new condition, Sold by GridFreed rated 5.0 out of 5 stars, ships from North Las Vegas, NV, UNITED STATES, published 2001 by Charles River Media.