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Game Graphics Programming - Sherrod, Allen
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"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can ...

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Game Graphics Programming 2008, Charles River Media, Boston, MA

ISBN-13: 9781584505167

Unknown binding