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Game Audio Programming - Boer, James
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Game Audio Programming is a comprehensive guide to interactive audio programming for the Microsoft Windows (r) platform. Written for C++ programmers implementing an audio system for an entertainment or multimedia title, this practical reference covers a wide range of topics relevant to today's audio programmers, including DirectX Audio, audio decompression libraries, hardware filters and effects, geometric representation of world data for effects, occlusion and obstruction, and more. In addition, a full-featured, documented ...

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Game Audio Programming 2002, Charles River Media

ISBN-13: 9781584502456

Unknown binding