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Fast Algorithms for 3D-Graphics

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Fast Algorithms for 3d-graphics - Glaeser, Georg
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In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and ...

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Fast Algorithms for 3d-graphics 1995, Springer-Verlag New York Inc., New York, NY

ISBN-13: 9780387942889

Unknown binding

Fast Algorithms for 3D-Graphics 1995, Springer-Verlag Berlin and Heidelberg GmbH & Co. K, Berlin

ISBN-13: 9783540942887

2nd edition 1994

Paperback