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Every Game is an Island: Endings and Extremities in Video Games

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Every Game Is an Island: Endings and Extremities in Video Games - Fassone, Riccardo
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Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones ...

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Every Game Is an Island: Endings and Extremities in Video Games 2018, Bloomsbury Academic, New York

ISBN-13: 9781501343995

Trade paperback

Every Game is an Island: Endings and Extremities in Video Games 2017, Bloomsbury Academic USA, New York

ISBN-13: 9781501316616

Hardcover