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The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schlo??? Dagstuhl in July 2015.

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    • Title: Entertainment Computing and Serious Games
    • Publisher: Springer Nature
    • Print ISBN: 9783319461519, 3319461516
    • eText ISBN: 9783319461526
    • Edition: 2016
    • Format: EPUB eBook
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