We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook helps teachers (grades 6-12) do that. It provides a diverse collection of virtual spaces where students engage in role-based learning. It features a nontechnical presentation; and a collection of multi-user games.
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We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook helps teachers (grades 6-12) do that. It provides a diverse collection of virtual spaces where students engage in role-based learning. It features a nontechnical presentation; and a collection of multi-user games.
Read Less
Add this copy of Electric Worlds in the Classroom: Teaching and Learning to cart. $26.58, very good condition, Sold by Suffolk Books rated 5.0 out of 5 stars, ships from center moriches, NY, UNITED STATES, published 2003 by Teachers College Press.