The key word here is art: the dynamic 3D art that defines the world of computer games, and the planning, modeling, texturing, lighting, effects creation, and interface design that go into it. Readers will be learning from a master--veteran 3D artist and instructor Matthew Omernick--as they progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume.
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The key word here is art: the dynamic 3D art that defines the world of computer games, and the planning, modeling, texturing, lighting, effects creation, and interface design that go into it. Readers will be learning from a master--veteran 3D artist and instructor Matthew Omernick--as they progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume.
Read Less